Showing posts with label fortnite. Show all posts
Showing posts with label fortnite. Show all posts

Sunday, May 15, 2022

How to get free fortnite vbucks codes

Fortnite is full of great cosmetics, and Epic Games continues to add more with each major update. Players can unlock some skins for free during events, but most are redeemed for V-Bucks, which are usually purchased with real currency.

fortnite vbucks code

Even if you have the income and means to buy them, it's hard to say no when they're offered for free. Growing your collection of skins is one of the ultimate goals of many Fortnite players, and that can only be done by getting more V-Bucks.

There are only a few ways to get V-Bucks without spending any money, and here they are.

Stay away from shady sites

When players search for "free V-Bucks" on Google, they'll be greeted with a lot of shady sites and YouTube videos asking players to download software or a site asking to log into Epic.

There is no V-Bucks glitch or way to guarantee massive amounts of free V-Bucks. Don't download third-party programs that claim to give away free V-Bucks and never enter your login information on these sites.

Joining tournaments

If you are a competitive player on Fortnite you may want to play in ranked. The game's arena mode allows you to compete against other players, but there are more rewarding ways to play for V-Bucks or cash.

In-game or third-party tournaments offer cash prizes as rewards. One drawback to this method is that there will often be delays in getting them. Even if you win a tournament, it will take a few days to receive the cash prize.

In addition to the in-game tournaments hosted by Epic, there are many online tournaments hosted by others.

Using a Cashback Token

If you're only asking this question because you spent your V-Bucks on a skin you don't like, there is a way to get your money back. You have 3 refund tokens available per Fortnite account. This only returns the V-Bucks spent on the item in question. Any player will get a refund token every year as well. This change was implemented with the 18.2 update.

Fortnite gift codes

It doesn't happen every day, but Epic regularly releases gift codes for Fortnite, rewarding players with in-game cosmetics to use. These codes often come out during big events, and you'll have to claim them on your account to claim the rewards.

At the moment, there are no active gift codes on Fortnite, but the article will be updated when there are.

Honorable Mentions

These methods are not entirely free, but they are good deals on Fortnite.
Unlocking V-Bucks rewards on the battle pass

The battle pass itself costs money, but it is possible to get your investment back and then some. Fortnite allows players to unlock only the levels they like on the battle pass, so players can unlock V-Bucks rewards immediately if they have enough battle stars.

Once you enjoy the initial investment in the battle pass, it is possible to save more V-Bucks and use them to purchase other cosmetics you might enjoy.
free fortnite vbucks

Tuesday, March 16, 2021

Destiny 2's PvP Skill Gap - A Real Problem

Many players have claimed that the skills and abilities in Destiny 2 are nerfed in PvE to appease a smaller portion of its PvP playerbase. A common example is how grenades deal significantly less damage against enemies when they're not being used as weapons.

 

In a bid to appease the smaller faction of PvP players, guns and abilities are nerfed in PvE. Bungie has long been called upon to build a “wall” between PvP and PvE for separate sandbox balancing. While we may not have an Attack on Titan-sized stone divider, at this point it’s at least a barbed wire fence.

 

According to the Bungie team, they have been balancing PvP and PvE separately for a while now in minor ways. One example of this is when they buffed shotguns for PvE players but not applying it to PvP matches where it was already dominant. They also say that these tweaks are "things like a shotgun buff."

 

But the arrival of Stasis, the game’s new freezing subclass, has required a much broader approach to balancing, and Bungie has just rolled out a massive list of changes to Stasis where almost all of them only apply to PvP, leaving the abilities unchanged for PvE content.

 

This is the first time in a game that I’ve seen so many changes to Stasis, and it will only affect PvP. They want to reward you for taking down your enemies instead of just spamming one ability over and over again.

 

It’s very likely that we will never see entirely separate sandboxes for PvP and PvE, given that it would require too much testing with each new addition to the game, as balancing a single sandbox has been hard enough. But this does show that Bungie has realized that the two do need to be separated at key junction points, and I think Stasis has been a watershed moment in that regard. I’m frankly not even sure these extensive Stasis changes will be enough, as they don’t address slowing and freezing, the worst problems with Stasis, as much as they could, but we’ll see what happens when these changes go live in just under two weeks.

 

It’s long been suspected that The Witch Queen, out early next year now after a recent delay, will likely bring a fifth subclass with it, so we may have to do all this over again. And there’s the ongoing issue of players wanting older subclasses to be buffed to be more in line with Stasis in both PvP and in some instances, PvE. It’s a never-ending dance really, no matter how you divide things up.

 

The dismantling of sunsetting will require some additional focus on the sandbox. Sunsetting used to easily solve problems like simply deleting weapons like Mountaintop or Revoker from competitive PvP content, but now with that gone, something like say, Felwinter’s won’t just blink out of existence in Trials next season, and it will have to be nerfed instead of just sunset. But fundamentally, PvE players weren’t amused that to solve say, the Mountaintop “problem” that it required sunsetting dozens, if not hundreds of their other, non-problematic weapons. So the reversal of that idea has been a victory for them.

 

This is a significant move in the right direction. It may not “cure” Stasis in PvP, but it shows a willingness to heavily consider the effects of nerfs that could detract from PvE, more so than we’ve ever seen. And this should continue to be the philosophy going forward.

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